TERPGDemo/RPGDemo/Assets/TEngine/Runtime/Module/DebugerModule/Component/DebuggerModule.InputGyroscopeInformationWindow.cs
2025-04-22 17:16:40 +08:00

43 lines
1.7 KiB
C#

using UnityEngine;
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Gyroscope Information</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Enable", GUILayout.Height(30f)))
{
Input.gyro.enabled = true;
}
if (GUILayout.Button("Disable", GUILayout.Height(30f)))
{
Input.gyro.enabled = false;
}
}
GUILayout.EndHorizontal();
DrawItem("Enabled", Input.gyro.enabled.ToString());
if (Input.gyro.enabled)
{
DrawItem("Update Interval", Input.gyro.updateInterval.ToString());
DrawItem("Attitude", Input.gyro.attitude.eulerAngles.ToString());
DrawItem("Gravity", Input.gyro.gravity.ToString());
DrawItem("Rotation Rate", Input.gyro.rotationRate.ToString());
DrawItem("Rotation Rate Unbiased", Input.gyro.rotationRateUnbiased.ToString());
DrawItem("User Acceleration", Input.gyro.userAcceleration.ToString());
}
}
GUILayout.EndVertical();
}
}
}
}