using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Gyroscope Information"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.gyro.enabled = true; } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.gyro.enabled = false; } } GUILayout.EndHorizontal(); DrawItem("Enabled", Input.gyro.enabled.ToString()); if (Input.gyro.enabled) { DrawItem("Update Interval", Input.gyro.updateInterval.ToString()); DrawItem("Attitude", Input.gyro.attitude.eulerAngles.ToString()); DrawItem("Gravity", Input.gyro.gravity.ToString()); DrawItem("Rotation Rate", Input.gyro.rotationRate.ToString()); DrawItem("Rotation Rate Unbiased", Input.gyro.rotationRateUnbiased.ToString()); DrawItem("User Acceleration", Input.gyro.userAcceleration.ToString()); } } GUILayout.EndVertical(); } } } }