TERPGDemo/RPGDemo/Assets/TEngine/Runtime/Module/DebugerModule/Component/DebuggerModule.InputCompassInformationWindow.cs
2025-04-22 17:16:40 +08:00

42 lines
1.6 KiB
C#

using UnityEngine;
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Compass Information</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Enable", GUILayout.Height(30f)))
{
Input.compass.enabled = true;
}
if (GUILayout.Button("Disable", GUILayout.Height(30f)))
{
Input.compass.enabled = false;
}
}
GUILayout.EndHorizontal();
DrawItem("Enabled", Input.compass.enabled.ToString());
if (Input.compass.enabled)
{
DrawItem("Heading Accuracy", Input.compass.headingAccuracy.ToString());
DrawItem("Magnetic Heading", Input.compass.magneticHeading.ToString());
DrawItem("Raw Vector", Input.compass.rawVector.ToString());
DrawItem("Timestamp", Input.compass.timestamp.ToString());
DrawItem("True Heading", Input.compass.trueHeading.ToString());
}
}
GUILayout.EndVertical();
}
}
}
}