using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Compass Information"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.compass.enabled = true; } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.compass.enabled = false; } } GUILayout.EndHorizontal(); DrawItem("Enabled", Input.compass.enabled.ToString()); if (Input.compass.enabled) { DrawItem("Heading Accuracy", Input.compass.headingAccuracy.ToString()); DrawItem("Magnetic Heading", Input.compass.magneticHeading.ToString()); DrawItem("Raw Vector", Input.compass.rawVector.ToString()); DrawItem("Timestamp", Input.compass.timestamp.ToString()); DrawItem("True Heading", Input.compass.trueHeading.ToString()); } } GUILayout.EndVertical(); } } } }