TERPGDemo/RPGDemo/Assets/TEngine/Runtime/Module/DebugerModule/Component/DebuggerModule.EnvironmentInformationWindow.cs
2025-04-22 17:16:40 +08:00

72 lines
3.1 KiB
C#

using UnityEngine;
#if UNITY_5_5_OR_NEWER
using UnityEngine.Rendering;
#endif
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class EnvironmentInformationWindow : ScrollableDebuggerWindowBase
{
public override void Initialize(params object[] args)
{
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Environment Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Product Name", Application.productName);
DrawItem("Company Name", Application.companyName);
#if UNITY_5_6_OR_NEWER
DrawItem("Game Identifier", Application.identifier);
#else
DrawItem("Game Identifier", Application.bundleIdentifier);
#endif
DrawItem("Application Version", Application.version);
DrawItem("Unity Version", Application.unityVersion);
DrawItem("Platform", Application.platform.ToString());
DrawItem("System Language", Application.systemLanguage.ToString());
DrawItem("Cloud Project Id", Application.cloudProjectId);
#if UNITY_5_6_OR_NEWER
DrawItem("Build Guid", Application.buildGUID);
#endif
DrawItem("Target Frame Rate", Application.targetFrameRate.ToString());
DrawItem("Internet Reachability", Application.internetReachability.ToString());
DrawItem("Background Loading Priority", Application.backgroundLoadingPriority.ToString());
DrawItem("Is Playing", Application.isPlaying.ToString());
#if UNITY_5_5_OR_NEWER
DrawItem("Splash Screen Is Finished", SplashScreen.isFinished.ToString());
#else
DrawItem("Is Showing Splash Screen", Application.isShowingSplashScreen.ToString());
#endif
DrawItem("Run In Background", Application.runInBackground.ToString());
#if UNITY_5_5_OR_NEWER
DrawItem("Install Name", Application.installerName);
#endif
DrawItem("Install Mode", Application.installMode.ToString());
DrawItem("Sandbox Type", Application.sandboxType.ToString());
DrawItem("Is Mobile Platform", Application.isMobilePlatform.ToString());
DrawItem("Is Console Platform", Application.isConsolePlatform.ToString());
DrawItem("Is Editor", Application.isEditor.ToString());
DrawItem("Is Debug Build", Debug.isDebugBuild.ToString());
#if UNITY_5_6_OR_NEWER
DrawItem("Is Focused", Application.isFocused.ToString());
#endif
#if UNITY_2018_2_OR_NEWER
DrawItem("Is Batch Mode", Application.isBatchMode.ToString());
#endif
#if UNITY_5_3
DrawItem("Stack Trace Log Type", Application.stackTraceLogType.ToString());
#endif
}
GUILayout.EndVertical();
}
}
}
}