using UnityEngine; #if UNITY_5_5_OR_NEWER using UnityEngine.Rendering; #endif namespace TEngine { public sealed partial class Debugger { private sealed class EnvironmentInformationWindow : ScrollableDebuggerWindowBase { public override void Initialize(params object[] args) { } protected override void OnDrawScrollableWindow() { GUILayout.Label("Environment Information"); GUILayout.BeginVertical("box"); { DrawItem("Product Name", Application.productName); DrawItem("Company Name", Application.companyName); #if UNITY_5_6_OR_NEWER DrawItem("Game Identifier", Application.identifier); #else DrawItem("Game Identifier", Application.bundleIdentifier); #endif DrawItem("Application Version", Application.version); DrawItem("Unity Version", Application.unityVersion); DrawItem("Platform", Application.platform.ToString()); DrawItem("System Language", Application.systemLanguage.ToString()); DrawItem("Cloud Project Id", Application.cloudProjectId); #if UNITY_5_6_OR_NEWER DrawItem("Build Guid", Application.buildGUID); #endif DrawItem("Target Frame Rate", Application.targetFrameRate.ToString()); DrawItem("Internet Reachability", Application.internetReachability.ToString()); DrawItem("Background Loading Priority", Application.backgroundLoadingPriority.ToString()); DrawItem("Is Playing", Application.isPlaying.ToString()); #if UNITY_5_5_OR_NEWER DrawItem("Splash Screen Is Finished", SplashScreen.isFinished.ToString()); #else DrawItem("Is Showing Splash Screen", Application.isShowingSplashScreen.ToString()); #endif DrawItem("Run In Background", Application.runInBackground.ToString()); #if UNITY_5_5_OR_NEWER DrawItem("Install Name", Application.installerName); #endif DrawItem("Install Mode", Application.installMode.ToString()); DrawItem("Sandbox Type", Application.sandboxType.ToString()); DrawItem("Is Mobile Platform", Application.isMobilePlatform.ToString()); DrawItem("Is Console Platform", Application.isConsolePlatform.ToString()); DrawItem("Is Editor", Application.isEditor.ToString()); DrawItem("Is Debug Build", Debug.isDebugBuild.ToString()); #if UNITY_5_6_OR_NEWER DrawItem("Is Focused", Application.isFocused.ToString()); #endif #if UNITY_2018_2_OR_NEWER DrawItem("Is Batch Mode", Application.isBatchMode.ToString()); #endif #if UNITY_5_3 DrawItem("Stack Trace Log Type", Application.stackTraceLogType.ToString()); #endif } GUILayout.EndVertical(); } } } }