35 lines
887 B
C#
35 lines
887 B
C#
using UnityEngine;
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namespace TEngine
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{
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internal sealed class AttachEntityInfo : IMemory
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{
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private Transform _parentTransform;
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private object _userData;
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public AttachEntityInfo()
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{
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_parentTransform = null;
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_userData = null;
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}
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public Transform ParentTransform => _parentTransform;
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public object UserData => _userData;
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public static AttachEntityInfo Create(Transform parentTransform, object userData)
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{
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AttachEntityInfo attachEntityInfo = MemoryPool.Acquire<AttachEntityInfo>();
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attachEntityInfo._parentTransform = parentTransform;
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attachEntityInfo._userData = userData;
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return attachEntityInfo;
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}
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public void Clear()
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{
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_parentTransform = null;
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_userData = null;
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}
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}
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}
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