using UnityEngine; namespace TEngine { internal sealed class AttachEntityInfo : IMemory { private Transform _parentTransform; private object _userData; public AttachEntityInfo() { _parentTransform = null; _userData = null; } public Transform ParentTransform => _parentTransform; public object UserData => _userData; public static AttachEntityInfo Create(Transform parentTransform, object userData) { AttachEntityInfo attachEntityInfo = MemoryPool.Acquire(); attachEntityInfo._parentTransform = parentTransform; attachEntityInfo._userData = userData; return attachEntityInfo; } public void Clear() { _parentTransform = null; _userData = null; } } }