17 lines
395 B
C#

using UnityEngine;
namespace Unity.HLODSystem.Serializer
{
public class EmptyUserDataSerializer : UserDataSerializerBase
{
protected override void SerializeUserData(GameObject gameObject, HLODUserData data)
{
}
protected override void DeserializeUserData(GameObject gameObject, HLODUserData data)
{
}
}
}