17 lines
395 B
C#
17 lines
395 B
C#
using UnityEngine;
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namespace Unity.HLODSystem.Serializer
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{
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public class EmptyUserDataSerializer : UserDataSerializerBase
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{
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protected override void SerializeUserData(GameObject gameObject, HLODUserData data)
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{
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}
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protected override void DeserializeUserData(GameObject gameObject, HLODUserData data)
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{
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}
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}
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} |