189 lines
5.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Unity.HLODSystem
{
public class LODSlider
{
public readonly Color[] kLODColors =
{
new Color(0.4831376f, 0.6211768f, 0.0219608f, 1.0f),
new Color(0.2792160f, 0.4078432f, 0.5835296f, 1.0f),
new Color(0.2070592f, 0.5333336f, 0.6556864f, 1.0f),
new Color(0.5333336f, 0.1600000f, 0.0282352f, 1.0f),
new Color(0.3827448f, 0.2886272f, 0.5239216f, 1.0f),
new Color(0.8000000f, 0.4423528f, 0.0000000f, 1.0f),
new Color(0.4486272f, 0.4078432f, 0.0501960f, 1.0f),
new Color(0.7749016f, 0.6368624f, 0.0250984f, 1.0f)
};
public static readonly Color kDefaultLODColor = new Color(.4f, 0f, 0f, 1f);
public const int k_SliderBarHeight = 30;
class GUIStyles
{
public readonly GUIStyle LODSliderBG = "LODSliderBG";
public GUIStyles()
{
}
}
private static GUIStyles s_Styles;
private int m_SliderID = typeof(LODSlider).GetHashCode();
private int m_SelectedIndex = -1;
private LODSliderRange m_DefaultRange = null;
private List<LODSliderRange> m_RangeList = new List<LODSliderRange>();
private static GUIStyles Styles
{
get
{
if (s_Styles == null)
s_Styles = new GUIStyles();
return s_Styles;
}
}
public LODSlider(bool useDefault = false, string name = "")
{
if (useDefault == true)
{
var defaultRange = new LODSliderRange();
defaultRange.Name = name;
m_DefaultRange = defaultRange;
}
}
public void InsertRange(string name, SerializedProperty property)
{
var range = new LODSliderRange();
range.Name = name;
range.Property = property;
int insertPosition = 0;
for (; insertPosition < m_RangeList.Count; ++insertPosition)
{
if (m_RangeList[insertPosition].EndPosition < range.EndPosition)
{
break;
}
}
m_RangeList.Insert(insertPosition, range);
}
public int GetRangeCount()
{
return m_RangeList.Count;
}
public void Draw()
{
var sliderBarPosition = GUILayoutUtility.GetRect(0, k_SliderBarHeight, GUILayout.ExpandWidth(true));
sliderBarPosition.width -= 5; //< for margin
Draw(sliderBarPosition);
}
public void Draw(Rect sliderBarPosition)
{
Event evt = Event.current;
int sliderId = GUIUtility.GetControlID(m_SliderID, FocusType.Passive);
switch (evt.GetTypeForControl(sliderId))
{
case EventType.Repaint:
{
Styles.LODSliderBG.Draw(sliderBarPosition, GUIContent.none, false, false, false, false);
float startPosition = 1.0f;
for (int i = 0; i < m_RangeList.Count; ++i)
{
m_RangeList[i].Draw(sliderBarPosition, kLODColors[i], startPosition);
//if default range has not existed then last range should not be drawn.
if (GUI.enabled == true)
{
if (i != m_RangeList.Count - 1 || m_DefaultRange != null)
m_RangeList[i].DrawCursor(sliderBarPosition);
}
startPosition = m_RangeList[i].EndPosition;
}
if (m_DefaultRange != null)
{
m_DefaultRange.Draw(sliderBarPosition, kDefaultLODColor, startPosition);
}
break;
}
case EventType.MouseDown:
{
int count = m_RangeList.Count;
if (m_DefaultRange == null)
count -= 1;
for (int i = 0; i < count; ++i)
{
Rect resizeArea = m_RangeList[i].GetResizeArea(sliderBarPosition);
if (resizeArea.Contains(evt.mousePosition) == true)
{
evt.Use();
GUIUtility.hotControl = sliderId;
m_SelectedIndex = i;
break;
}
}
break;
}
case EventType.MouseDrag:
{
if (GUIUtility.hotControl == sliderId && m_SelectedIndex >= 0)
{
evt.Use();
var percentage =
1.0f - Mathf.Clamp((evt.mousePosition.x - sliderBarPosition.x) / sliderBarPosition.width,
0.01f, 1.0f);
percentage = (percentage * percentage);
if (m_RangeList[m_SelectedIndex].Property != null)
{
m_RangeList[m_SelectedIndex].Property.floatValue = percentage;
}
GUI.changed = true;
}
break;
}
case EventType.MouseUp:
{
if (GUIUtility.hotControl == sliderId)
{
evt.Use();
m_SelectedIndex = -1;
GUIUtility.hotControl = 0;
}
break;
}
}
}
}
}