271 lines
14 KiB
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
namespace PrimeTween {
/// <summary>TweenSettings contains animation properties (duration, ease, delay, etc.). Can be serialized and tweaked from the Inspector.<br/>
/// Use this struct when the 'start' and 'end' values of an animation are NOT known in advance and determined at runtime.<br/>
/// When the 'start' and 'end' values ARE known, consider using <see cref="TweenSettings{T}"/> instead.</summary>
/// <example>
/// Tweak an animation settings from the Inspector, then pass the settings to the Tween method:
/// <code>
/// [SerializeField] TweenSettings animationSettings;
/// public void AnimatePositionX(float targetPosX) {
/// Tween.PositionX(transform, targetPosX, animationSettings);
/// }
/// </code>
/// </example>
[Serializable]
public struct TweenSettings {
public float duration;
[Tooltip(Constants.easeTooltip)]
public Ease ease;
[Tooltip("A custom Animation Curve that will work as an easing curve.")]
[CanBeNull] public AnimationCurve customEase;
[Tooltip(Constants.cyclesTooltip)]
public int cycles;
[Tooltip(Constants.cycleModeTooltip)]
public CycleMode cycleMode;
[Tooltip(Constants.startDelayTooltip)]
public float startDelay;
[Tooltip(Constants.endDelayTooltip)]
public float endDelay;
[Tooltip(Constants.unscaledTimeTooltip)]
public bool useUnscaledTime;
[Obsolete("use '" + nameof(updateType) + "' instead.")]
public bool useFixedUpdate {
get => updateType == UpdateType.FixedUpdate || _useFixedUpdate;
set {
_updateType = value ? _UpdateType.FixedUpdate : _UpdateType.Update;
_useFixedUpdate = value;
}
}
[SerializeField, UnityEngine.Serialization.FormerlySerializedAs("useFixedUpdate")]
[HideInInspector]
bool _useFixedUpdate;
public UpdateType updateType {
get => _useFixedUpdate ? UpdateType.FixedUpdate : new UpdateType(_updateType);
set {
_updateType = value.enumValue;
_useFixedUpdate = value == UpdateType.FixedUpdate;
}
}
[SerializeField, Tooltip(Constants.updateTypeTooltip)]
internal _UpdateType _updateType;
[NonSerialized] internal ParametricEase parametricEase;
[NonSerialized] internal float parametricEaseStrength;
[NonSerialized] internal float parametricEasePeriod;
internal TweenSettings(float duration, Ease ease, Easing? customEasing, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false, UpdateType updateType = default) {
this.duration = duration;
var curve = customEasing?.curve;
if (ease == Ease.Custom && customEasing?.parametricEase == ParametricEase.None) {
if (curve == null || !ValidateCustomCurveKeyframes(curve)) {
Debug.LogError("Ease is Ease.Custom, but AnimationCurve is not configured correctly. Using Ease.Default instead.");
ease = Ease.Default;
}
}
this.ease = ease;
customEase = ease == Ease.Custom ? curve : null;
this.cycles = cycles;
this.cycleMode = cycleMode;
this.startDelay = startDelay;
this.endDelay = endDelay;
this.useUnscaledTime = useUnscaledTime;
parametricEase = customEasing?.parametricEase ?? ParametricEase.None;
parametricEaseStrength = customEasing?.parametricEaseStrength ?? float.NaN;
parametricEasePeriod = customEasing?.parametricEasePeriod ?? float.NaN;
_useFixedUpdate = updateType == UpdateType.FixedUpdate;
_updateType = updateType.enumValue;
}
#if PRIME_TWEEN_DOTWEEN_ADAPTER
internal void SetEasing(Easing easing) {
ease = easing.ease;
parametricEase = easing.parametricEase;
parametricEaseStrength = easing.parametricEaseStrength;
parametricEasePeriod = easing.parametricEasePeriod;
}
#endif
public TweenSettings(float duration, Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false, UpdateType updateType = default)
: this(duration, ease, null, cycles, cycleMode, startDelay, endDelay, useUnscaledTime, updateType) {
}
public TweenSettings(float duration, Easing easing, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false, UpdateType updateType = default)
: this(duration, easing.ease, easing, cycles, cycleMode, startDelay, endDelay, useUnscaledTime, updateType) {
}
internal static void setCyclesTo1If0(ref int cycles) {
if (cycles == 0) {
cycles = 1;
}
}
internal void CopyFrom(ref TweenSettings other) {
duration = other.duration;
ease = other.ease;
customEase = other.customEase;
cycles = other.cycles;
cycleMode = other.cycleMode;
startDelay = other.startDelay;
endDelay = other.endDelay;
useUnscaledTime = other.useUnscaledTime;
parametricEase = other.parametricEase;
parametricEaseStrength = other.parametricEaseStrength;
parametricEasePeriod = other.parametricEasePeriod;
updateType = other.updateType;
}
internal const float minDuration = 0.0001f;
internal void SetValidValues() {
validateFiniteDuration(duration);
validateFiniteDuration(startDelay);
validateFiniteDuration(endDelay);
setCyclesTo1If0(ref cycles);
if (duration != 0f) {
#if UNITY_EDITOR && PRIME_TWEEN_SAFETY_CHECKS
if (duration < minDuration) {
Debug.LogError("duration = Mathf.Max(minDuration, duration);");
}
#endif
duration = Mathf.Max(minDuration, duration);
}
startDelay = Mathf.Max(0f, startDelay);
endDelay = Mathf.Max(0f, endDelay);
if (cycles == 1) {
cycleMode = CycleMode.Restart;
}
}
internal static void validateFiniteDuration(float f) {
Assert.IsFalse(float.IsNaN(f), Constants.durationInvalidError);
Assert.IsFalse(float.IsInfinity(f), Constants.durationInvalidError);
}
internal static bool ValidateCustomCurve([NotNull] AnimationCurve curve) {
#if UNITY_ASSERTIONS && !PRIME_TWEEN_DISABLE_ASSERTIONS
if (curve.length < 2) {
Debug.LogError("Custom animation curve should have at least 2 keyframes, please edit the curve in Inspector.");
return false;
}
return true;
#else
return true;
#endif
}
internal static bool ValidateCustomCurveKeyframes([NotNull] AnimationCurve curve) {
#if UNITY_ASSERTIONS && !PRIME_TWEEN_DISABLE_ASSERTIONS
if (!ValidateCustomCurve(curve)) {
return false;
}
var instance = PrimeTweenManager.Instance;
if (instance == null || instance.validateCustomCurves) {
var error = getError();
if (error != null) {
Debug.LogWarning($"Custom animation curve is not configured correctly which may have unexpected results: {error}. " +
Constants.buildWarningCanBeDisabledMessage(nameof(PrimeTweenConfig.validateCustomCurves)));
}
string getError() {
var start = curve[0];
if (!Mathf.Approximately(start.time, 0)) {
return "start time is not 0";
}
if (!Mathf.Approximately(start.value, 0) && !Mathf.Approximately(start.value, 1)) {
return "start value is not 0 or 1";
}
var end = curve[curve.length - 1];
if (!Mathf.Approximately(end.time, 1)) {
return "end time is not 1";
}
if (!Mathf.Approximately(end.value, 0) && !Mathf.Approximately(end.value, 1)) {
return "end value is not 0 or 1";
}
return null;
}
}
return true;
#else
return true;
#endif
}
}
[Serializable]
public struct UpdateType : IEquatable<UpdateType> {
/// Uses <see cref="PrimeTweenConfig.defaultUpdateType"/> to control the default Unity's event function, which updates the animation.
public static readonly UpdateType Default = new UpdateType(_UpdateType.Default);
/// Updates the animation in MonoBehaviour.Update().<br/>
/// If the animation has 'startValue' and doesn't have a start delay, the 'startValue' is applied in <see cref="PrimeTweenManager.LateUpdate"/>.
/// This ensures the animation is rendered at the 'startValue' in the same frame it's created.
public static readonly UpdateType Update = new UpdateType(_UpdateType.Update);
/// Updates the animation in MonoBehaviour.LateUpdate().<br/>
/// If the animation has 'startValue' and doesn't have a start delay, the 'startValue' is applied in <see cref="PrimeTweenManager.LateUpdate"/>.
/// This ensures the animation is rendered at the 'startValue' in the same frame it's created.
public static readonly UpdateType LateUpdate = new UpdateType(_UpdateType.LateUpdate);
/// Updates the animation in MonoBehaviour.FixedUpdate().<br/>
/// Unlike Update and LateUpdate animations, FixedUpdate animations don't apply the 'startValue' before the first frame is rendered.
/// They receive their first update in the first FixedUpdate() after creation.
public static readonly UpdateType FixedUpdate = new UpdateType(_UpdateType.FixedUpdate);
[SerializeField]
internal _UpdateType enumValue;
internal UpdateType(_UpdateType enumValue) { this.enumValue = enumValue; }
[Obsolete("use 'UpdateType.FixedUpdate' instead.")]
public static implicit operator UpdateType(bool isFixedUpdate) => isFixedUpdate ? FixedUpdate : Update;
public static bool operator==(UpdateType lhs, UpdateType rhs) => lhs.enumValue == rhs.enumValue;
public static bool operator !=(UpdateType lhs, UpdateType rhs) => lhs.enumValue != rhs.enumValue;
public bool Equals(UpdateType other) => enumValue == other.enumValue;
public override bool Equals(object obj) => obj is UpdateType other && Equals(other);
public override int GetHashCode() => ((int)enumValue).GetHashCode();
}
internal enum _UpdateType : byte {
[Tooltip("Uses 'PrimeTweenConfig.defaultUpdateType' to control the default Unity's event function, which updates the animation.")]
Default,
[Tooltip("Updates the animation in MonoBehaviour.Update().\n\n" +
"If the animation has 'startValue' and doesn't have a start delay, the 'startValue' is applied in 'PrimeTweenManager.LateUpdate'. This ensures the animation is rendered at the 'startValue' in the same frame it's created.")]
Update,
[Tooltip("Updates the animation in MonoBehaviour.LateUpdate().\n\n" +
"If the animation has 'startValue' and doesn't have a start delay, the 'startValue' is applied in 'PrimeTweenManager.LateUpdate'. This ensures the animation is rendered at the 'startValue' in the same frame it's created.")]
LateUpdate,
[Tooltip("Updates the animation in 'MonoBehaviour.FixedUpdate()'.\n\n" +
"Unlike Update and LateUpdate animations, FixedUpdate animations don't apply the 'startValue' before the first frame is rendered. They receive their first update in the first FixedUpdate() after creation.")]
FixedUpdate
}
/// <summary>The standard animation easing types. Different easing curves produce a different animation 'feeling'.<br/>
/// Play around with different ease types to choose one that suites you the best.
/// You can also provide a custom AnimationCurve as an ease function or parametrize eases with the Easing.Overshoot/Elastic/BounceExact(...) methods.</summary>
public enum Ease { Custom = -1, Default = 0, Linear = 1,
InSine, OutSine, InOutSine,
InQuad, OutQuad, InOutQuad,
InCubic, OutCubic, InOutCubic,
InQuart, OutQuart, InOutQuart,
InQuint, OutQuint, InOutQuint,
InExpo, OutExpo, InOutExpo,
InCirc, OutCirc, InOutCirc,
InElastic, OutElastic, InOutElastic,
InBack, OutBack, InOutBack,
InBounce, OutBounce, InOutBounce
}
/// <summary>Controls the behavior of subsequent cycles when a tween has more than one cycle.</summary>
public enum CycleMode {
[Tooltip("Restarts the tween from the beginning.")]
Restart,
[Tooltip("Animates forth and back, like a yoyo. Easing is the same on the backward cycle.")]
Yoyo,
[Tooltip("At the end of a cycle increments the `endValue` by the difference between `startValue` and `endValue`.\n\n" +
"For example, if a tween moves position.x from 0 to 1, then after the first cycle, the tween will move the position.x from 1 to 2, and so on.")]
Incremental,
[Tooltip("Rewinds the tween as if time was reversed. Easing is reversed on the backward cycle.")]
Rewind
}
}