2025-04-21 21:14:23 +08:00

20 lines
631 B
C#

using UnityEditor;
using UnityEngine;
namespace TEngine.Editor
{
public static class LubanTools
{
[MenuItem("TEngine/Luban/转表 &X", priority = -100)]
private static void ZhuanXiaoYi()
{
#if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
string path = Application.dataPath + "/../../Configs/GameConfig/gen_code_bin_to_project_lazyload.sh";
#elif UNITY_EDITOR_WIN
string path = Application.dataPath + "/../../Configs/GameConfig/gen_code_bin_to_project_lazyload.bat";
#endif
Debug.Log($"执行转表:{path}");
ShellHelper.RunByPath(path);
}
}
}