using UnityEditor; using UnityEngine; namespace TEngine.Editor { public static class LubanTools { [MenuItem("TEngine/Luban/转表 &X", priority = -100)] private static void ZhuanXiaoYi() { #if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX string path = Application.dataPath + "/../../Configs/GameConfig/gen_code_bin_to_project_lazyload.sh"; #elif UNITY_EDITOR_WIN string path = Application.dataPath + "/../../Configs/GameConfig/gen_code_bin_to_project_lazyload.bat"; #endif Debug.Log($"执行转表:{path}"); ShellHelper.RunByPath(path); } } }