2025-04-21 21:14:23 +08:00

37 lines
936 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Launcher
{
/// <summary>
/// 热更UI定义。
/// </summary>
public class UIDefine
{
public static readonly string UILoadUpdate = "UILoadUpdate";
public static readonly string UILoadTip = "UILoadTip";
/// <summary>
/// 注册ui
/// </summary>
/// <param name="list"></param>
public static void RegisterUI(Dictionary<string, string> list)
{
if (list == null)
{
Debug.LogError("[UIManager]list is null");
return;
}
if (!list.ContainsKey(UILoadUpdate))
{
list.Add(UILoadUpdate, $"AssetLoad/{UILoadUpdate}");
}
if (!list.ContainsKey(UILoadTip))
{
list.Add(UILoadTip, $"AssetLoad/{UILoadTip}");
}
}
}
}