using System.Collections.Generic;
using UnityEngine;
namespace Launcher
{
///
/// 热更UI定义。
///
public class UIDefine
{
public static readonly string UILoadUpdate = "UILoadUpdate";
public static readonly string UILoadTip = "UILoadTip";
///
/// 注册ui
///
///
public static void RegisterUI(Dictionary list)
{
if (list == null)
{
Debug.LogError("[UIManager]list is null");
return;
}
if (!list.ContainsKey(UILoadUpdate))
{
list.Add(UILoadUpdate, $"AssetLoad/{UILoadUpdate}");
}
if (!list.ContainsKey(UILoadTip))
{
list.Add(UILoadTip, $"AssetLoad/{UILoadTip}");
}
}
}
}