23 lines
682 B
C#
23 lines
682 B
C#
using UnityEngine;
|
|
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
|
|
|
namespace Procedure
|
|
{
|
|
/// <summary>
|
|
/// 流程 => 闪屏。
|
|
/// </summary>
|
|
public class ProcedureSplash : ProcedureBase
|
|
{
|
|
public override bool UseNativeDialog => true;
|
|
|
|
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
|
// 播放 Splash 动画
|
|
//Splash.Active(splashTime:3f);
|
|
//初始化资源包
|
|
ChangeState<ProcedureInitPackage>(procedureOwner);
|
|
}
|
|
}
|
|
}
|