using UnityEngine; using ProcedureOwner = TEngine.IFsm; namespace Procedure { /// /// 流程 => 闪屏。 /// public class ProcedureSplash : ProcedureBase { public override bool UseNativeDialog => true; protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); // 播放 Splash 动画 //Splash.Active(splashTime:3f); //初始化资源包 ChangeState(procedureOwner); } } }