2025-04-21 21:14:23 +08:00

36 lines
1.0 KiB
C#

using Launcher;
using TEngine;
using UnityEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
namespace Procedure
{
public class ProcedureDownloadOver : ProcedureBase
{
public override bool UseNativeDialog { get; }
private bool _needClearCache;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
Log.Info("下载完成!!!");
LauncherMgr.Show(UIDefine.UILoadUpdate, $"下载完成...");
// 下载完成之后再保存本地版本。
Utility.PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion);
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
if (_needClearCache)
{
ChangeState<ProcedureClearCache>(procedureOwner);
}
else
{
ChangeState<ProcedurePreload>(procedureOwner);
}
}
}
}