36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Launcher;
|
|
using TEngine;
|
|
using UnityEngine;
|
|
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
|
|
|
namespace Procedure
|
|
{
|
|
public class ProcedureDownloadOver : ProcedureBase
|
|
{
|
|
public override bool UseNativeDialog { get; }
|
|
|
|
private bool _needClearCache;
|
|
|
|
protected override void OnEnter(ProcedureOwner procedureOwner)
|
|
{
|
|
Log.Info("下载完成!!!");
|
|
|
|
LauncherMgr.Show(UIDefine.UILoadUpdate, $"下载完成...");
|
|
|
|
// 下载完成之后再保存本地版本。
|
|
Utility.PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion);
|
|
}
|
|
|
|
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
if (_needClearCache)
|
|
{
|
|
ChangeState<ProcedureClearCache>(procedureOwner);
|
|
}
|
|
else
|
|
{
|
|
ChangeState<ProcedurePreload>(procedureOwner);
|
|
}
|
|
}
|
|
}
|
|
} |