using Launcher; using TEngine; using UnityEngine; using ProcedureOwner = TEngine.IFsm; namespace Procedure { public class ProcedureDownloadOver : ProcedureBase { public override bool UseNativeDialog { get; } private bool _needClearCache; protected override void OnEnter(ProcedureOwner procedureOwner) { Log.Info("下载完成!!!"); LauncherMgr.Show(UIDefine.UILoadUpdate, $"下载完成..."); // 下载完成之后再保存本地版本。 Utility.PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion); } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { if (_needClearCache) { ChangeState(procedureOwner); } else { ChangeState(procedureOwner); } } } }