19 lines
400 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.HLODSystem.SpaceManager
{
public interface ISpaceManager
{
void UpdateCamera(Transform hlodTransform, Camera cam);
bool IsHigh(float lodDistance, Bounds bounds);
bool IsCull(float cullDistance, Bounds bounds);
float GetDistanceSqure(Bounds bounds);
}
}