14 lines
295 B
C#
14 lines
295 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.HLODSystem
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{
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public interface IGeneratedResourceManager
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{
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void AddGeneratedResource(Object obj);
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bool IsGeneratedResource(Object obj);
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void AddConvertedPrefabResource(GameObject obj);
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}
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} |