32 lines
594 B
C#
32 lines
594 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.HLODSystem
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{
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[Serializable]
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public class HLODMeshSetterGroup
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{
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[SerializeField]
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private int m_targetLevel;
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[SerializeField]
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private List<MeshRenderer> m_meshRenderers;
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public int TargetLevel
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{
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get
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{
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return m_targetLevel;
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}
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}
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public List<MeshRenderer> MeshRenderers
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{
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get
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{
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return m_meshRenderers;
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}
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}
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}
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} |