61 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace Unity.HLODSystem
{
public class HLODCameraRecognizer : MonoBehaviour
{
private Camera m_recognizedCamera;
public Camera RecognizedCamera => m_recognizedCamera;
[SerializeField]
private int m_id;
[SerializeField]
private int m_priority;
public int ID
{
get
{
return m_id;
}
}
public int Priority
{
get
{
return m_priority;
}
}
private void Awake()
{
m_recognizedCamera = GetComponent<Camera>();
}
private void OnEnable()
{
HLODCameraRecognizerManager.Instance.RegisterRecognizer(this);
}
private void OnDisable()
{
HLODCameraRecognizerManager.Instance.UnregisterRecognizer(this);
}
public void Active()
{
if (enabled == false)
{
Debug.LogError("Failed to active HLODCameraRecognizer. It is not Enabled.");
return;
}
HLODCameraRecognizerManager.Instance.Active(this);
}
}
}