61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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namespace Unity.HLODSystem
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{
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public class HLODCameraRecognizer : MonoBehaviour
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{
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private Camera m_recognizedCamera;
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public Camera RecognizedCamera => m_recognizedCamera;
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[SerializeField]
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private int m_id;
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[SerializeField]
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private int m_priority;
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public int ID
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{
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get
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{
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return m_id;
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}
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}
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public int Priority
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{
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get
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{
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return m_priority;
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}
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}
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private void Awake()
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{
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m_recognizedCamera = GetComponent<Camera>();
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}
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private void OnEnable()
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{
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HLODCameraRecognizerManager.Instance.RegisterRecognizer(this);
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}
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private void OnDisable()
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{
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HLODCameraRecognizerManager.Instance.UnregisterRecognizer(this);
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}
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public void Active()
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{
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if (enabled == false)
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{
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Debug.LogError("Failed to active HLODCameraRecognizer. It is not Enabled.");
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return;
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}
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HLODCameraRecognizerManager.Instance.Active(this);
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}
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}
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} |