58 lines
1.4 KiB
C#

/*// ReSharper disable UnusedParameter.Global
using System;
using JetBrains.Annotations;
using PrimeTween;
using UnityEngine;
using Object = UnityEngine.Object;
[Serializable, PublicAPI]
public class ReusableTween<T> where T : struct {
[SerializeField] TweenType tweenType;
[SerializeField] Object target;
[SerializeField] TweenSettings<T> settings;
Tween tween;
readonly Action<T> customSetter;
bool toEndValue;
/*public ReusableTween(TweenType tweenType, Object target, TweenSettings<T> data) {
this.tweenType = tweenType;
this.target = target;
this.data = data;
}
public ReusableTween(TweenSettings<T> data, Action<T> customSetter) {
tweenType = TweenType.Custom;
this.data = data;
this.customSetter = customSetter;
}#1#
public void Play(bool _toEndValue = true) {
if (tween._isAlive) {
if (isPaused && toEndValue == _toEndValue) {
isPaused = false;
return;
}
tween.Stop();
}
toEndValue = _toEndValue;
// tween = ...
}
public void Stop() {
tween.Stop();
}
public void Complete() {
tween.Complete();
}
public void OnComplete(Action callback) {
callback();
throw new NotImplementedException();
}
public bool isPaused {
get => tween.isPaused;
set => tween.isPaused = value;
}
}*/