21 lines
444 B
C#

using System;
using UnityEngine;
namespace Unity.HLODSystem.Utils
{
public class WaitForBranches : YieldInstruction
{
private Action<float> m_onProgress;
public WaitForBranches(Action<float> onProgress)
{
m_onProgress = onProgress;
}
public void OnProgress(float progress)
{
if (m_onProgress != null)
m_onProgress(progress);
}
}
}