53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.HLODSystem
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{
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public class HLODMeshSetter : MonoBehaviour
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{
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[SerializeField]
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private bool m_removeAtBuild;
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[SerializeField]
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private List<HLODMeshSetterGroup> m_meshSettings;
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public bool RemoveAtBuild
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{
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get
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{
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return m_removeAtBuild;
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}
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}
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public int GroupCount
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{
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get
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{
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return m_meshSettings.Count;
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}
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}
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public HLODMeshSetterGroup GetGroup(int index)
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{
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return m_meshSettings[index];
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}
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public HLODMeshSetterGroup FindGroup(int level)
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{
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HLODMeshSetterGroup group = null;
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for (int i = 0; i < m_meshSettings.Count; ++i)
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{
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if (m_meshSettings[i].TargetLevel <= level)
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{
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group = m_meshSettings[i];
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}
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else
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{
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break;
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}
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}
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return group;
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}
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}
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} |