38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Unity.HLODSystem.Utils
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{
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[CustomPropertyDrawer(typeof(RangeInt))]
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public class RangeIntPropertyDrawer : PropertyDrawer
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{
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// public override void OnInspectorGUI()
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// {
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// //base.OnInspectorGUI();
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// var rect = EditorGUILayout.BeginHorizontal();
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// EditorGUILayout.IntSlider(0, -1, 100);
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// EditorGUILayout.EndHorizontal();
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//
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// }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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position = EditorGUI.PrefixLabel(position, label);
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var valueProperty = property.FindPropertyRelative("m_value");
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var minProperty = property.FindPropertyRelative("m_minValue");
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var maxProperty = property.FindPropertyRelative("m_maxValue");
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int changeValue = EditorGUI.IntSlider(position, valueProperty.intValue , minProperty.intValue, maxProperty.intValue);
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if (changeValue != valueProperty.intValue)
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{
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valueProperty.intValue = changeValue;
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}
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EditorGUI.EndProperty();
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}
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}
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} |