18 lines
367 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.HLODSystem.Utils
{
public static class HLODUtils
{
public static float GetChunkSizePropertyValue(float value)
{
if (value < 0.05f)
{
return 0.05f;
}
return value;
}
}
}