40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using Object = UnityEngine.Object;
namespace Unity.HLODSystem.Utils
{
public static class GUIDUtils
{
public static Guid ObjectToGUID(Object obj)
{
string path = AssetDatabase.GetAssetPath(obj);
if (string.IsNullOrEmpty(path))
return Guid.NewGuid();
return Guid.Parse(AssetDatabase.AssetPathToGUID(path));
}
public static T GUIDToObject<T>(Guid guid) where T:Object
{
string path = AssetDatabase.GUIDToAssetPath(guid.ToString("N"));
return AssetDatabase.LoadAssetAtPath<T>(path);
}
public static T FindObject<T>(Object[] objectList, string name) where T : Object
{
for (int i = 0; i < objectList.Length; ++i)
{
if (objectList[i] == null)
continue;
if (objectList[i] is not T)
continue;
if (objectList[i].name == name)
return objectList[i] as T;
}
return null;
}
}
}