87 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Unity.HLODSystem.Utils
{
public class DisposableDictionary<TKey, TValue> : IDisposable, IDictionary<TKey, TValue>
where TValue:IDisposable
{
private Dictionary<TKey, TValue> m_dic = new Dictionary<TKey, TValue>();
public void Dispose()
{
foreach (var value in m_dic.Values)
{
value.Dispose();
}
m_dic.Clear();
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
return ((IDictionary<TKey, TValue>) m_dic).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(KeyValuePair<TKey, TValue> item)
{
((IDictionary<TKey, TValue>) m_dic).Add(item);
}
public void Clear()
{
((IDictionary<TKey, TValue>) m_dic).Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return ((IDictionary<TKey, TValue>) m_dic).Contains(item);
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((IDictionary<TKey, TValue>) m_dic).CopyTo(array, arrayIndex);
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
return ((IDictionary<TKey, TValue>) m_dic).Remove(item);
}
public int Count { get => ((IDictionary<TKey, TValue>) m_dic).Count; }
public bool IsReadOnly { get => ((IDictionary<TKey, TValue>) m_dic).IsReadOnly; }
public void Add(TKey key, TValue value)
{
((IDictionary<TKey, TValue>) m_dic).Add(key, value);
}
public bool ContainsKey(TKey key)
{
return ((IDictionary<TKey, TValue>) m_dic).ContainsKey(key);
}
public bool Remove(TKey key)
{
return ((IDictionary<TKey, TValue>) m_dic).Remove(key);
}
public bool TryGetValue(TKey key, out TValue value)
{
return ((IDictionary<TKey, TValue>) m_dic).TryGetValue(key, out value);
}
public TValue this[TKey key]
{
get => ((IDictionary<TKey, TValue>) m_dic)[key];
set => ((IDictionary<TKey, TValue>) m_dic)[key] = value;
}
public ICollection<TKey> Keys { get => ((IDictionary<TKey, TValue>) m_dic).Keys; }
public ICollection<TValue> Values { get => ((IDictionary<TKey, TValue>) m_dic).Values; }
}
}