13 lines
386 B
C#
13 lines
386 B
C#
using System;
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using Unity.HLODSystem.Utils;
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using UnityEngine;
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namespace Unity.HLODSystem.Streaming
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{
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public interface IStreamingBuilder
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{
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void Build(SpaceManager.SpaceNode rootNode, DisposableList<HLODBuildInfo> infos, GameObject root,
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float cullDistance, float lodDistance, bool writeNoPrefab, bool extractMaterial, Action<float> onProgress);
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}
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} |