13 lines
386 B
C#

using System;
using Unity.HLODSystem.Utils;
using UnityEngine;
namespace Unity.HLODSystem.Streaming
{
public interface IStreamingBuilder
{
void Build(SpaceManager.SpaceNode rootNode, DisposableList<HLODBuildInfo> infos, GameObject root,
float cullDistance, float lodDistance, bool writeNoPrefab, bool extractMaterial, Action<float> onProgress);
}
}