75 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Unity.HLODSystem
{
class LODSliderRange
{
class GUIStyles
{
public readonly GUIStyle LODSliderRange = "LODSliderRange";
public readonly GUIStyle LODSliderText = "LODSliderText";
public GUIStyles()
{
}
}
private static GUIStyles s_Styles;
private static GUIStyles Styles
{
get
{
if (s_Styles == null)
s_Styles = new GUIStyles();
return s_Styles;
}
}
public string Name { set; get; }
public SerializedProperty Property { set; get; }
public float EndPosition
{
get
{
if (Property == null)
return 0.0f;
return Property.floatValue;
}
}
public Rect GetResizeArea(Rect sliderArea)
{
float pos = sliderArea.width * (1.0f - Mathf.Sqrt(EndPosition));
return new Rect(sliderArea.x + pos - 5.0f, sliderArea.y, 10.0f, sliderArea.height );
}
public void Draw(Rect sliderArea, Color color, float startPosition)
{
var tempColor = GUI.backgroundColor;
var startPercentageString = string.Format("{0}\n{1:0}%", Name, startPosition * 100.0f );
GUI.backgroundColor = color;
var startX = Mathf.Round(sliderArea.width * (1.0f- Mathf.Sqrt(startPosition)));
var endX = Mathf.Round(sliderArea.width * (1.0f - Mathf.Sqrt(EndPosition)));
var rect = new Rect(sliderArea.x + startX, sliderArea.y, endX - startX, sliderArea.height);
Styles.LODSliderRange.Draw(rect, GUIContent.none, false, false, false, false);
Styles.LODSliderText.Draw(rect, startPercentageString, false, false, false, false);
GUI.backgroundColor = tempColor;
}
public void DrawCursor(Rect sliderArea)
{
EditorGUIUtility.AddCursorRect(GetResizeArea(sliderArea), MouseCursor.ResizeHorizontal);
}
}
}