15 lines
309 B
C#
15 lines
309 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.HLODSystem.DebugWindow
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{
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public class HierarchyItemData: ScriptableObject
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{
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public int Index;
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public HLODTreeNode TreeNode;
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public string Label;
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public bool IsOpen;
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}
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} |