12 lines
364 B
C#

using UnityEditor;
using Pathfinding.RVO;
namespace Pathfinding {
[CustomEditor(typeof(RVONavmesh))]
public class RVONavmeshEditor : EditorBase {
protected override void Inspector () {
EditorGUILayout.HelpBox("This component is deprecated. The RVOSimulator now has an option to take the navmesh into account automatically.", MessageType.Warning);
}
}
}