264 lines
14 KiB
C#
264 lines
14 KiB
C#
using System;
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using PrimeTween;
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internal static class Utils {
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internal static (PropType, Type) TweenTypeToTweenData(TweenType tweenType) {
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switch (tweenType) {
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case TweenType.LightRange:
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return (PropType.Float, typeof(UnityEngine.Light));
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case TweenType.LightShadowStrength:
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return (PropType.Float, typeof(UnityEngine.Light));
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case TweenType.LightIntensity:
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return (PropType.Float, typeof(UnityEngine.Light));
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case TweenType.LightColor:
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return (PropType.Color, typeof(UnityEngine.Light));
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case TweenType.CameraOrthographicSize:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CameraBackgroundColor:
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return (PropType.Color, typeof(UnityEngine.Camera));
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case TweenType.CameraAspect:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CameraFarClipPlane:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CameraFieldOfView:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CameraNearClipPlane:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CameraPixelRect:
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return (PropType.Rect, typeof(UnityEngine.Camera));
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case TweenType.CameraRect:
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return (PropType.Rect, typeof(UnityEngine.Camera));
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case TweenType.LocalRotation:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.ScaleUniform:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.Rotation:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.Position:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.PositionX:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.PositionY:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.PositionZ:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.LocalPosition:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.LocalPositionX:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.LocalPositionY:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.LocalPositionZ:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.RotationQuaternion:
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return (PropType.Quaternion, typeof(UnityEngine.Transform));
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case TweenType.LocalRotationQuaternion:
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return (PropType.Quaternion, typeof(UnityEngine.Transform));
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case TweenType.Scale:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.ScaleX:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.ScaleY:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.ScaleZ:
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return (PropType.Float, typeof(UnityEngine.Transform));
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case TweenType.Color:
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return (PropType.Color, typeof(UnityEngine.SpriteRenderer));
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case TweenType.Alpha:
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return (PropType.Float, typeof(UnityEngine.SpriteRenderer));
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case TweenType.TweenTimeScale:
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return (PropType.Float, typeof(PrimeTween.Tween));
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case TweenType.TweenTimeScaleSequence:
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return (PropType.Float, typeof(PrimeTween.Sequence));
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#if !UNITY_2019_1_OR_NEWER || UNITY_UGUI_INSTALLED
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case TweenType.UISliderValue:
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return (PropType.Float, typeof(UnityEngine.UI.Slider));
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case TweenType.UINormalizedPosition:
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return (PropType.Vector2, typeof(UnityEngine.UI.ScrollRect));
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case TweenType.UIHorizontalNormalizedPosition:
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return (PropType.Float, typeof(UnityEngine.UI.ScrollRect));
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case TweenType.UIVerticalNormalizedPosition:
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return (PropType.Float, typeof(UnityEngine.UI.ScrollRect));
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case TweenType.UIPivotX:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIPivotY:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIPivot:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchorMax:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchorMin:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPosition3D:
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return (PropType.Vector3, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPosition3DX:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPosition3DY:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPosition3DZ:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIEffectDistance:
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return (PropType.Vector2, typeof(UnityEngine.UI.Shadow));
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case TweenType.UIAlphaShadow:
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return (PropType.Float, typeof(UnityEngine.UI.Shadow));
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case TweenType.UIColorShadow:
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return (PropType.Color, typeof(UnityEngine.UI.Shadow));
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case TweenType.UIPreferredSize:
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return (PropType.Vector2, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIPreferredWidth:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIPreferredHeight:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIFlexibleSize:
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return (PropType.Vector2, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIFlexibleWidth:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIFlexibleHeight:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIMinSize:
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return (PropType.Vector2, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIMinWidth:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIMinHeight:
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return (PropType.Float, typeof(UnityEngine.UI.LayoutElement));
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case TweenType.UIColorGraphic:
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return (PropType.Color, typeof(UnityEngine.UI.Graphic));
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case TweenType.UIAnchoredPosition:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPositionX:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIAnchoredPositionY:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UISizeDelta:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIAlphaCanvasGroup:
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return (PropType.Float, typeof(UnityEngine.CanvasGroup));
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case TweenType.UIAlphaGraphic:
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return (PropType.Float, typeof(UnityEngine.UI.Graphic));
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case TweenType.UIFillAmount:
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return (PropType.Float, typeof(UnityEngine.UI.Image));
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case TweenType.UIOffsetMin:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIOffsetMinX:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIOffsetMinY:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIOffsetMax:
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return (PropType.Vector2, typeof(UnityEngine.RectTransform));
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case TweenType.UIOffsetMaxX:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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case TweenType.UIOffsetMaxY:
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return (PropType.Float, typeof(UnityEngine.RectTransform));
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#endif
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#if !UNITY_2019_1_OR_NEWER || PHYSICS_MODULE_INSTALLED
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case TweenType.RigidbodyMovePosition:
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return (PropType.Vector3, typeof(UnityEngine.Rigidbody));
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case TweenType.RigidbodyMoveRotation:
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return (PropType.Quaternion, typeof(UnityEngine.Rigidbody));
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#endif
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#if !UNITY_2019_1_OR_NEWER || PHYSICS2D_MODULE_INSTALLED
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case TweenType.RigidbodyMovePosition2D:
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return (PropType.Vector2, typeof(UnityEngine.Rigidbody2D));
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case TweenType.RigidbodyMoveRotation2D:
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return (PropType.Float, typeof(UnityEngine.Rigidbody2D));
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#endif
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case TweenType.MaterialColor:
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return (PropType.Color, typeof(UnityEngine.Material));
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case TweenType.MaterialAlpha:
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return (PropType.Float, typeof(UnityEngine.Material));
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case TweenType.MaterialMainTextureOffset:
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return (PropType.Vector2, typeof(UnityEngine.Material));
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case TweenType.MaterialMainTextureScale:
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return (PropType.Vector2, typeof(UnityEngine.Material));
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#if !UNITY_2019_1_OR_NEWER || AUDIO_MODULE_INSTALLED
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case TweenType.AudioVolume:
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return (PropType.Float, typeof(UnityEngine.AudioSource));
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case TweenType.AudioPitch:
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return (PropType.Float, typeof(UnityEngine.AudioSource));
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case TweenType.AudioPanStereo:
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return (PropType.Float, typeof(UnityEngine.AudioSource));
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#endif
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#if UI_ELEMENTS_MODULE_INSTALLED
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case TweenType.VisualElementLayout:
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return (PropType.Rect, typeof(UnityEngine.UIElements.VisualElement));
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case TweenType.VisualElementPosition:
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return (PropType.Vector3, typeof(UnityEngine.UIElements.ITransform));
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case TweenType.VisualElementRotationQuaternion:
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return (PropType.Quaternion, typeof(UnityEngine.UIElements.ITransform));
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case TweenType.VisualElementScale:
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return (PropType.Vector3, typeof(UnityEngine.UIElements.ITransform));
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case TweenType.VisualElementSize:
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return (PropType.Vector2, typeof(UnityEngine.UIElements.VisualElement));
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case TweenType.VisualElementTopLeft:
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return (PropType.Vector2, typeof(UnityEngine.UIElements.VisualElement));
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case TweenType.VisualElementColor:
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return (PropType.Color, typeof(UnityEngine.UIElements.VisualElement));
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case TweenType.VisualElementBackgroundColor:
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return (PropType.Color, typeof(UnityEngine.UIElements.VisualElement));
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#endif
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#if TEXT_MESH_PRO_INSTALLED
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case TweenType.TextMaxVisibleCharacters:
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return (PropType.Int, typeof(TMPro.TMP_Text));
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case TweenType.TextFontSize:
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return (PropType.Float, typeof(TMPro.TMP_Text));
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#endif
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case TweenType.None:
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return (PropType.None, null);
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case TweenType.Delay:
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return (PropType.Float, null);
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case TweenType.Callback:
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return (PropType.Float, null);
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case TweenType.ShakeLocalPosition:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.ShakeLocalRotation:
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return (PropType.Quaternion, typeof(UnityEngine.Transform));
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case TweenType.ShakeScale:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.ShakeCustom:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.ShakeCamera:
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return (PropType.Float, typeof(UnityEngine.Camera));
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case TweenType.CustomFloat:
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return (PropType.Float, null);
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case TweenType.CustomColor:
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return (PropType.Color, null);
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case TweenType.CustomVector2:
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return (PropType.Vector2, null);
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case TweenType.CustomVector3:
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return (PropType.Vector3, null);
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case TweenType.CustomVector4:
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return (PropType.Vector4, null);
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case TweenType.CustomQuaternion:
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return (PropType.Quaternion, null);
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case TweenType.CustomRect:
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return (PropType.Rect, null);
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case TweenType.CustomDouble:
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return (PropType.Double, null);
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case TweenType.MaterialColorProperty:
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return (PropType.Color, typeof(UnityEngine.Material));
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case TweenType.MaterialProperty:
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return (PropType.Float, typeof(UnityEngine.Material));
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case TweenType.MaterialAlphaProperty:
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return (PropType.Float, typeof(UnityEngine.Material));
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case TweenType.MaterialTextureOffset:
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return (PropType.Vector2, typeof(UnityEngine.Material));
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case TweenType.MaterialTextureScale:
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return (PropType.Vector2, typeof(UnityEngine.Material));
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case TweenType.MaterialPropertyVector4:
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return (PropType.Vector4, typeof(UnityEngine.Material));
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case TweenType.EulerAngles:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.LocalEulerAngles:
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return (PropType.Vector3, typeof(UnityEngine.Transform));
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case TweenType.GlobalTimeScale:
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return (PropType.Float, null);
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case TweenType.MainSequence:
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return (PropType.Float, null);
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case TweenType.NestedSequence:
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return (PropType.Float, null);
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default:
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throw new Exception();
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}
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}
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}
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