32 lines
1.4 KiB
C#

/*// ReSharper disable UnusedMemberInSuper.Global
using System;
using JetBrains.Annotations;
namespace PrimeTween {
// ReSharper disable once TypeParameterCanBeVariant
internal interface ITween<TResult> {
bool isAlive { get; }
void Stop();
void Complete();
TResult OnComplete([NotNull] Action onComplete, bool warnIfTargetDestroyed = true);
TResult OnComplete<T>([NotNull] T target, [NotNull] Action<T> onComplete, bool warnIfTargetDestroyed = true) where T : class;
Sequence Group(Tween tween);
Sequence Chain(Tween tween);
Sequence Group(Sequence sequence);
Sequence Chain(Sequence sequence);
void SetRemainingCycles(int cycles);
void SetRemainingCycles(bool stopAtEndValue);
int cyclesDone { get; }
int cyclesTotal { get; }
bool isPaused { get; set; }
float timeScale { get; set; }
float duration { get; }
float durationTotal { get; }
float elapsedTime { get; set; }
float elapsedTimeTotal { get; set; }
float progress { get; set; }
float progressTotal { get; set; }
// TResult OnUpdate<T>(T target, Action<T, Tween> onUpdate) where T : class; // Sequence doesn't support OnUpdate because its root updates before all children tweens, but it's reasonable that OnUpdate() should be called AFTER all sequence children are updated
}
}*/