23 lines
465 B
C#
23 lines
465 B
C#
using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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namespace Hotfix;
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public static class GameAccountSystem
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{
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public static async FTask SaveToDatabase(this GameAccount self,Scene scene)
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{
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await scene.World.DataBase.Save(self);
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}
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}
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public class GameAccountDestroy : DestroySystem<GameAccount>
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{
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protected override void Destroy(GameAccount self)
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{
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self.CreateTime = 0;
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self.LoginTime = 0;
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}
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} |