using Fantasy; using Fantasy.Async; using Fantasy.Entitas.Interface; namespace Hotfix; public static class GameAccountSystem { public static async FTask SaveToDatabase(this GameAccount self,Scene scene) { await scene.World.DataBase.Save(self); } } public class GameAccountDestroy : DestroySystem { protected override void Destroy(GameAccount self) { self.CreateTime = 0; self.LoginTime = 0; } }