64 lines
1.6 KiB
Markdown
64 lines
1.6 KiB
Markdown
# 3-4.对象池模块 - ObjectModule
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对象池较中量级,在客户端开发中是一个经常使用的技术,技术点我相信大家都懂,这里不过多讨论。
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使用案例
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``` csharp
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/// <summary>
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/// Actor对象。
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/// </summary>
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public class Actor : ObjectBase
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{
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/// <summary>
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/// 释放对象。
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/// </summary>
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/// <param name="isShutdown">是否是关闭对象池时触发。</param>
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protected override void Release(bool isShutdown){}
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/// <summary>
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/// 创建Actor对象。
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/// </summary>
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/// <param name="actorName">对象名称。</param>
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/// <param name="target">对象持有实例。</param>
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/// <returns></returns>
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public static Actor Create(string name, object target)
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{
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var actor = MemoryPool.Acquire<Actor>();
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actor.Initialize(name, target);
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return actor;
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}
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}
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/// <summary>
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/// Actor对象池。
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/// </summary>
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private IObjectPool<Actor> _actorPool;
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void Start()
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{
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//创建允许单次获取的对象池。
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_actorPool = GameModule.ObjectPool.CreateSingleSpawnObjectPool<Actor>(Utility.Text.Format("Actor Instance Pool ({0})", name));
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}
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/// <summary>
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/// 创建Actor对象。
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/// </summary>
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/// <param name="actorName">对象名称。</param>
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/// <param name="target">对象持有实例。</param>
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/// <returns>Actor对象实例</returns>
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public Actor CreateActor(string actorName, GameObject target)
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{
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Actor ret = null;
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if (_actorPool.CanSpawn())
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{
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ret = _actorPool.Spawn();
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}
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else
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{
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ret = Actor.Create(actorName, target);
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_actorPool.Register(ret,true);
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}
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return ret;
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}
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``` |