2025-05-09 15:40:34 +08:00

40 lines
1.7 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
using UnityEngine;
namespace Animancer.Samples.InverseKinematics
{
/// <summary>An object for a character to look at using Inverse Kinematics (IK).</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/ik/puppet">
/// Puppet</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.InverseKinematics/IKPuppetLookTarget
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - IK Puppet Look Target")]
[AnimancerHelpUrl(typeof(IKPuppetLookTarget))]
public class IKPuppetLookTarget : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField, Range(0, 1)] private float _Weight = 1;
[SerializeField, Range(0, 1)] private float _BodyWeight = 0.3f;
[SerializeField, Range(0, 1)] private float _HeadWeight = 0.6f;
[SerializeField, Range(0, 1)] private float _EyesWeight = 1;
[SerializeField, Range(0, 1)] private float _ClampWeight = 0.5f;
/************************************************************************************************************************/
public void UpdateAnimatorIK(Animator animator)
{
animator.SetLookAtWeight(_Weight, _BodyWeight, _HeadWeight, _EyesWeight, _ClampWeight);
animator.SetLookAtPosition(transform.position);
}
/************************************************************************************************************************/
}
}