12 lines
196 B
C#
12 lines
196 B
C#
|
|
|
|
using UnityEngine;
|
|
|
|
public static class Utils
|
|
{
|
|
public static SerializationVector ToSerializationVectorByVector(Vector3 vector)
|
|
{
|
|
return new(vector.x,vector.y,vector.z);
|
|
}
|
|
}
|