28 lines
441 B
C#
28 lines
441 B
C#
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using UnityEngine;
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[System.Serializable]
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public class SerializationVector
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{
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public float x;
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public float y;
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public float z;
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public SerializationVector(float x, float y, float z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Vector3 ToVector()
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{
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return new Vector3(x,y,z);
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}
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public Quaternion ToQuaternion()
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{
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return Quaternion.Euler(x,y,z);
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}
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}
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