181 lines
6.1 KiB
C#
181 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using BestHTTP;
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namespace BestHTTP.Examples
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{
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public sealed class TextureDownloadSample : MonoBehaviour
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{
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/// <summary>
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/// The URL of the server that will serve the image resources
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/// </summary>
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string BaseURL = GUIHelper.BaseURL + "/images/Demo/";
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#region Private Fields
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/// <summary>
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/// The downloadable images
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/// </summary>
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string[] Images = new string[9] { "One.png", "Two.png", "Three.png", "Four.png", "Five.png", "Six.png", "Seven.png", "Eight.png", "Nine.png" };
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/// <summary>
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/// The downloaded images will be stored as textures in this array
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/// </summary>
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Texture2D[] Textures = new Texture2D[9];
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#if !BESTHTTP_DISABLE_CACHING
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/// <summary>
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/// True if all images are loaded from the local cache instead of the server
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/// </summary>
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bool allDownloadedFromLocalCache;
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#endif
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/// <summary>
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/// How many sent requests are finished
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/// </summary>
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int finishedCount;
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/// <summary>
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/// GUI scroll position
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/// </summary>
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Vector2 scrollPos;
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#endregion
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#region Unity Events
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void Awake()
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{
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// Set a well observable value
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// This is how many concurrent requests can be made to a server
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HTTPManager.MaxConnectionPerServer = 1;
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// Create placeholder textures
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for (int i = 0; i < Images.Length; ++i)
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Textures[i] = new Texture2D(100, 150);
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}
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void OnDestroy()
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{
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// Set back to its defualt value.
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HTTPManager.MaxConnectionPerServer = 4;
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}
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void OnGUI()
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{
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GUIHelper.DrawArea(GUIHelper.ClientArea, true, () =>
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{
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scrollPos = GUILayout.BeginScrollView(scrollPos);
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// Draw out the textures
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GUILayout.SelectionGrid(0, Textures, 3);
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#if !BESTHTTP_DISABLE_CACHING
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if (finishedCount == Images.Length && allDownloadedFromLocalCache)
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GUIHelper.DrawCenteredText("All images loaded from the local cache!");
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#endif
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Max Connection/Server: ", GUILayout.Width(150));
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GUILayout.Label(HTTPManager.MaxConnectionPerServer.ToString(), GUILayout.Width(20));
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HTTPManager.MaxConnectionPerServer = (byte)GUILayout.HorizontalSlider(HTTPManager.MaxConnectionPerServer, 1, 10);
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GUILayout.EndHorizontal();
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if (GUILayout.Button("Start Download"))
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DownloadImages();
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GUILayout.EndScrollView();
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});
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}
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#endregion
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#region Private Helper Functions
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void DownloadImages()
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{
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// Set these metadatas to its initial values
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#if !BESTHTTP_DISABLE_CACHING
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allDownloadedFromLocalCache = true;
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#endif
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finishedCount = 0;
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for (int i = 0; i < Images.Length; ++i)
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{
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// Set a blank placeholder texture, overriding previously downloaded texture
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Textures[i] = new Texture2D(100, 150);
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// Construct the request
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var request = new HTTPRequest(new Uri(BaseURL + Images[i]), ImageDownloaded);
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// Set the Tag property, we can use it as a general storage bound to the request
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request.Tag = Textures[i];
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// Send out the request
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request.Send();
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}
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}
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/// <summary>
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/// Callback function of the image download http requests
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/// </summary>
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void ImageDownloaded(HTTPRequest req, HTTPResponse resp)
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{
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// Increase the finished count regardless of the state of our request
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finishedCount++;
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switch (req.State)
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{
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// The request finished without any problem.
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case HTTPRequestStates.Finished:
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if (resp.IsSuccess)
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{
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// Get the Texture from the Tag property
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Texture2D tex = req.Tag as Texture2D;
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// Load the texture
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tex.LoadImage(resp.Data);
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#if !BESTHTTP_DISABLE_CACHING
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// Update the cache-info variable
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allDownloadedFromLocalCache = allDownloadedFromLocalCache && resp.IsFromCache;
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#endif
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}
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else
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{
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Debug.LogWarning(string.Format("Request finished Successfully, but the server sent an error. Status Code: {0}-{1} Message: {2}",
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resp.StatusCode,
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resp.Message,
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resp.DataAsText));
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}
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break;
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// The request finished with an unexpected error. The request's Exception property may contain more info about the error.
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case HTTPRequestStates.Error:
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Debug.LogError("Request Finished with Error! " + (req.Exception != null ? (req.Exception.Message + "\n" + req.Exception.StackTrace) : "No Exception"));
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break;
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// The request aborted, initiated by the user.
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case HTTPRequestStates.Aborted:
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Debug.LogWarning("Request Aborted!");
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break;
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// Connecting to the server is timed out.
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case HTTPRequestStates.ConnectionTimedOut:
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Debug.LogError("Connection Timed Out!");
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break;
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// The request didn't finished in the given time.
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case HTTPRequestStates.TimedOut:
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Debug.LogError("Processing the request Timed Out!");
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break;
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}
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}
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#endregion
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}
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} |