AK056/Assets/GameLogic/Origin/network/IStorageSocketDataHandle.cs

15 lines
333 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// WMS 推送的库位信息处理
/// </summary>
public interface IStorageSocketDataHandle
{
/// <summary>
/// 后台数据变化处理
/// </summary>
/// <param name="data"></param>
void DataHandle(object data,object other = null);
}