119 lines
4.6 KiB
HTML
119 lines
4.6 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en-us">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
<title>新聚力-新日仿真</title>
|
|
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
|
|
|
<link rel="stylesheet" href="TemplateData/style.css">
|
|
<link rel="manifest" href="manifest.webmanifest">
|
|
</head>
|
|
<body>
|
|
<div id="unity-container">
|
|
<canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}} tabindex="-1"></canvas>
|
|
<div id="unity-loading-bar">
|
|
<div id="unity-logo"></div>
|
|
<div id="unity-progress-bar-empty">
|
|
<div id="unity-progress-bar-full"></div>
|
|
</div>
|
|
</div>
|
|
<div id="unity-warning"> </div>
|
|
</div>
|
|
<script>
|
|
window.addEventListener("load", function () {
|
|
if ("serviceWorker" in navigator) {
|
|
navigator.serviceWorker.register("ServiceWorker.js");
|
|
}
|
|
});
|
|
|
|
var container = document.querySelector("#unity-container");
|
|
var canvas = document.querySelector("#unity-canvas");
|
|
var loadingBar = document.querySelector("#unity-loading-bar");
|
|
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
|
var warningBanner = document.querySelector("#unity-warning");
|
|
|
|
// Shows a temporary message banner/ribbon for a few seconds, or
|
|
// a permanent error message on top of the canvas if type=='error'.
|
|
// If type=='warning', a yellow highlight color is used.
|
|
// Modify or remove this function to customize the visually presented
|
|
// way that non-critical warnings and error messages are presented to the
|
|
// user.
|
|
function unityShowBanner(msg, type) {
|
|
function updateBannerVisibility() {
|
|
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
|
}
|
|
var div = document.createElement('div');
|
|
div.innerHTML = msg;
|
|
warningBanner.appendChild(div);
|
|
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
|
else {
|
|
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
|
setTimeout(function() {
|
|
warningBanner.removeChild(div);
|
|
updateBannerVisibility();
|
|
}, 5000);
|
|
}
|
|
updateBannerVisibility();
|
|
}
|
|
|
|
var buildUrl = "Build";
|
|
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
|
|
var config = {
|
|
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
|
|
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
|
|
#if USE_THREADS
|
|
workerUrl: buildUrl + "/{{{ WORKER_FILENAME }}}",
|
|
#endif
|
|
#if USE_WASM
|
|
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
|
|
#endif
|
|
#if MEMORY_FILENAME
|
|
memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
|
|
#endif
|
|
#if SYMBOLS_FILENAME
|
|
symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
|
|
#endif
|
|
streamingAssetsUrl: "StreamingAssets",
|
|
companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
|
|
productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
|
|
productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
|
|
showBanner: unityShowBanner,
|
|
};
|
|
|
|
// By default Unity keeps WebGL canvas render target size matched with
|
|
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
|
// Set this to false if you want to decouple this synchronization from
|
|
// happening inside the engine, and you would instead like to size up
|
|
// the canvas DOM size and WebGL render target sizes yourself.
|
|
// config.matchWebGLToCanvasSize = false;
|
|
|
|
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
|
// Mobile device style: fill the whole browser client area with the game canvas:
|
|
var meta = document.createElement('meta');
|
|
meta.name = 'viewport';
|
|
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
|
document.getElementsByTagName('head')[0].appendChild(meta);
|
|
}
|
|
|
|
#if BACKGROUND_FILENAME
|
|
canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
|
|
#endif
|
|
loadingBar.style.display = "block";
|
|
|
|
var script = document.createElement("script");
|
|
script.src = loaderUrl;
|
|
script.onload = () => {
|
|
createUnityInstance(canvas, config, (progress) => {
|
|
progressBarFull.style.width = 100 * progress + "%";
|
|
}).then((unityInstance) => {
|
|
loadingBar.style.display = "none";
|
|
}).catch((message) => {
|
|
alert(message);
|
|
});
|
|
};
|
|
document.body.appendChild(script);
|
|
</script>
|
|
</body>
|
|
</html>
|