AK056/Assets/GameLogic/Origin/data/StackerData.cs
2025-05-09 15:30:23 +08:00

101 lines
2.4 KiB
C#

using System;
[System.Serializable]
public class StackerData
{
/// <summary>
/// 货物条码号
/// </summary>
public string frontContainerCode;
// /// <summary>
// /// 货物条码号
// /// </summary>
public string frontInstructionCode;
//public string frontFrom;
//public bool? frontStatus;
/// <summary>
/// 货物状态描述
/// </summary>
public string frontStatusDescription;
//public string backContainerCode;
//public string backInstructionCode;
//public string backTo;
//public string backStatusDescription;
public int roadway;
/// <summary>
/// 货物的排
/// </summary>
public int frontRow;
public int frontColumn;
/// <summary>
/// 货物的层
/// </summary>
public int frontLayer;
/// <summary>
/// 货物的列
/// </summary>
public int special1;
/// <summary>
/// 动作信号
/// </summary>
public StackerForkActionEnum frontForkAction;
public string frontForkActionDescription;
public StackerForkCargoEnum frontForkCargo;
//public int backRow;
//public int backColumn;
//public int backLayer;
//public StackerForkActionEnum backForkAction;
//public string backForkActionDescription;
//public string taskType;
//public string taskTypeDescription;
/// <summary>
/// 有货信号
/// </summary>
public Boolean frontForkHasGoods;
//public bool? backForkHasGoods;
public string strategyCode;
public string strategyName;
//public string stageTrackLength;
//public string realTrackLength;
//public string moveDirection;
/// <summary>
/// 存放容器地址排
/// </summary>
public int toRow;
/// <summary>
/// 货物存放容器地址列
/// </summary>
public int toColumn;
/// <summary>
/// 货物存放容器地址层
/// </summary>
public int toLayer;
public int toCommand;
public string toCommandDescription;
public bool? stopWorking;
public bool? frontContainerIsFull;
public bool? backContainerIsFull;
//public string futureFlow;
//public string pastFlow;
//public string moveLocation;
//public string moveLocationFromLocation;
//public string moveLocationToLocation;
//public string moveLocationContainer;
//public string moveLocationInstructionCode;
}