47 lines
906 B
C#
47 lines
906 B
C#
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using UnityEngine;
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/// <summary>
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/// 设备基本属性
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/// </summary>
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public interface IDevice
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{
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/// <summary>
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/// 位置信息
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/// </summary>
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Transform Transform { get; }
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/// <summary>
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/// 当前设备数据
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/// </summary>
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DeviceData DeviceData { get; }
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/// <summary>
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/// 实时交互数据
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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T DynamicData<T>();
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/// <summary>
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/// 设备代码
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/// </summary>
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string DeviceCode{ get; }
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/// <summary>
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/// 设备类型
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/// </summary>
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string DeviceType { get; }
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delegate void DataChangeEvent(object data,object other);
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delegate void ErrorMessageEvent(object data);
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/// <summary>
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/// 数据变化监听
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/// </summary>
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event DataChangeEvent DataChange;
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/// <summary>
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/// 异常信息监听
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/// </summary>
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event DataChangeEvent ErrorMessage;
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}
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