39 lines
748 B
C#
39 lines
748 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 小车接口
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/// </summary>
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public interface ICar : IDevice
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{
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/// <summary>
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/// 所属区域
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/// </summary>
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string Region { get;}
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/// <summary>
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/// 有正在执行的任务
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/// </summary>
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bool hasTask { get; }
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/// <summary>
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/// 下发任务给小车
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/// </summary>
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/// <param name="taskData"></param>
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void SendTask(AgvTaskData taskData);
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/// <summary>
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/// 可用巷道
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/// </summary>
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List<string> AllowRows { get; }
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/// <summary>
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/// 已初始化
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/// </summary>
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bool Initialize { get; }
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/// <summary>
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/// 初始化触发
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/// </summary>
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void OnInit();
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float Speed { get; set; }
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}
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