18 lines
359 B
C#
18 lines
359 B
C#
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using UnityEngine.Playables;
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[System.Serializable]
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public class DeviceStatus
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{
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public SerializationVector posistion;
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public SerializationVector roation;
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public SerializationVector scale;
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public string deviceCode;
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public double animationTime;
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public double animationSpeed;
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public PlayState playState;
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public int modelId;
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}
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