77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Samples.StateMachines
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{
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/// <summary>Manages the items equipped by a <see cref="Character"/>.</summary>
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///
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/// <remarks>
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/// <strong>Sample:</strong>
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/// <see href="https://kybernetik.com.au/animancer/docs/samples/fsm/weapons">
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/// Weapons</see>
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/// </remarks>
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///
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/// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/Equipment
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///
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[AddComponentMenu(Strings.SamplesMenuPrefix + "Weapons - Equipment")]
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[AnimancerHelpUrl(typeof(Equipment))]
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public class Equipment : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private Transform _WeaponHolder;
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[SerializeField] private Weapon _Weapon;
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/************************************************************************************************************************/
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public Weapon Weapon
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{
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get => _Weapon;
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set
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{
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DetachWeapon();
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_Weapon = value;
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AttachWeapon();
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}
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}
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/************************************************************************************************************************/
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protected virtual void Awake()
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{
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AttachWeapon();
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}
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/************************************************************************************************************************/
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private void AttachWeapon()
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{
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if (_Weapon == null)
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return;
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Transform transform = _Weapon.transform;
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transform.parent = _WeaponHolder;
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transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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transform.localScale = Vector3.one;
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_Weapon.gameObject.SetActive(true);
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}
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/************************************************************************************************************************/
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private void DetachWeapon()
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{
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if (_Weapon == null)
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return;
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_Weapon.transform.parent = transform;
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_Weapon.gameObject.SetActive(false);
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}
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/************************************************************************************************************************/
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}
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}
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